Client troubleshooting
“No server” or “run vsync login”
Sign in again and confirm the server address:
vsync login --server https://builds.example.com
For CI, verify that both VSYNC_SERVER and VSYNC_TOKEN are present.
Unauthorized or invalid token
The token may be mistyped, expired, or revoked. Ask an administrator to issue
a new token. If you use Perforce, run p4 login -a and then repeat
vsync login --p4.
Perforce login returns 401
- Confirm
p4is installed and onPATH. - Run
p4 login -a, not onlyp4 login. - Confirm your client uses the same spelling of
P4PORTconfigured on the server. - Ask the administrator whether Perforce authentication is enabled.
No build root configured
Set one or pass an explicit output directory:
vsync root D:\builds
vsync fetch <build-id> --out D:\temporary-build
Build or stream not found
Check the selected game and platform. Stream names are scoped by game and platform, and versions are unique within that pair.
Interrupted download
Run the fetch again. Completed chunks remain in the cache and are reused. The old checkout remains intact until staging completes.
A checkout looks damaged
Fetch the same build again from the desktop app, or run vsync fetch against
the managed destination. Vsync reconstructs the checkout from verified chunks.
Disk usage is too high
Inspect Settings in the desktop app or run vsync cache status. Delete unused
checkouts separately from pruning or clearing the cache.