Install and configure a server
This is the shortest supported setup for a remote team.
Before you start
You need:
- An Ubuntu 26.04 or newer x86-64 server with
sudoaccess. - A domain such as
builds.example.compointing to the server. - Inbound ports 80 and 443 open. Keep port 7770 private.
See Server overview for sizing guidance.
1. Install Vsync
Download the current server .deb from the
Vsync downloads page, then run this from its directory:
sudo apt install ./vsync-server_*-1_amd64.deb
The package installs the server, a systemd service, /etc/vsync/server.toml,
and a locked-down vsync user. Data lives in /var/lib/vsync.
2. Start the server
The default configuration listens on 127.0.0.1:7770 and is suitable for
Caddy. Review /etc/vsync/server.toml using the
configuration reference, then run:
sudo systemctl enable --now vsync-server
curl http://127.0.0.1:7770/healthz
The health check must print ok. After a configuration change, run:
sudo systemctl restart vsync-server
3. Add HTTPS
Install Caddy:
sudo apt install caddy
Replace builds.example.com in /etc/caddy/Caddyfile:
builds.example.com {
reverse_proxy 127.0.0.1:7770
request_body {
max_size 256MB
}
}
Reload Caddy and test the public address:
sudo systemctl reload caddy
curl https://builds.example.com/healthz
The response must be ok without a certificate warning. See
HTTPS and networking if it is not.
4. Create the first administrator
Create your account on the server; --admin assigns the server-wide admin role:
sudo -u vsync vsync-server user add ali --admin
The command prints a one-use invite path. Add it to your server address, open
the resulting URL, and choose a password. Then sign in at
https://builds.example.com/admin.
Use Users to invite each teammate, then the Access page to assign what they need - a fresh server already lets any signed-in account browse, fetch, report on, and commit builds, but pinning, stream and game management, and the admin surfaces need explicit roles. The server can send invitations through an optional SMTP relay; see Server configuration. People use accounts and passwords; raw tokens are for CI. See Users and authentication.
5. Publish the first build
Install the desktop app on your computer and follow the desktop quick start. If the server is empty:
- Choose Create game.
- Open Streams and choose New stream.
- Open Commit and publish a build into that stream.
Your teammates can now sign in and fetch it.
Experimental Windows server
The Windows x86-64 server is for evaluation only and does not install a
Windows Service. Extract the server zip, create a writable data directory and
server.toml, then run it behind an HTTPS reverse proxy:
vsync-server.exe --config C:\Vsync\server.toml serve